How to use fnis in mod organizer rar#
Rar and are somewhat similar to BSA archives we talked about before. When we download mods, they come packaged in something called an archive, these usually have the extensions. Therefore, we will need to open up the mod and manually place those files in the game’s directory by hand. Recall also that MO2 is only able to place files in the data folder itself and not the directory above it. Unlike other mods, SKSE64 has files that must be installed in the game folder, recall that this is where the data folder and SkyrimSE.exe reside. Obviously, we are here for Special Edition so let’s download that. The original version of Skyrim, the Special Edition of Skyrim and VR Edition of Skyrim. To those of you that have never seen basic HTML websites before, this may look very sketchy but I assure you that everything here is 100% safe.Īt the very top of the page there will be three games. To start, let’s head over to the official SKSE website hosted on. But, with the information I have provided in my guides, this process should be trivial, if you’ve been paying attention. My guess is that this is because they don’t know what’s going on behind the scenes of a Mod Manager. For some reason, downloading and installing the script extender is very intimidating for many users. To put simply, many amazing gameplay mods would not be possible without the Skyrim Script Extender. The power this resource provides for mod authors cannot be overstated as it allows them to get information and processes that are normally inaccessible through Vanilla commands. You can think of SKSE as a mod that expands this list of commands. These scripts are snippets of code used by the game engine to perform specific tasks and are little more than text documents with written commands. Recall that in previous videos, we discussed scripts as being assets that reside in game’s data folder. To give you a little more insight as to what this mod does, I’ll refer back to it’s name–Script Extender.